Behind the Curtain: Inquiries into the Creative Process Behind Almea
Posted: Sat Sep 27, 2025 6:05 pm
My apologies if this is indecorous: I would like to ask our boardlord and his collaborator about the creative process behind Almea—how the sausage is made, as it were. I’m aware there is some discussion in the books (both the fiction and the general educational materials) about some of these, but I figure you might be able to go on more at length or include some further nuance here on the board.
- How do you decide what aspects of the world to work on?
- When inspiration flags, what do you do?
- How different is the world from what you’d anticipated when starting out? Was anything in particular surprisingly positive or negative about it?
- How much, and what sorts of work, is predetermined (to whatever extent) versus created anew versus randomly determined?
- Have you ever faced difficult, critical decisions or bottlenecks in the process, and if so how do you resolve these?
- Is there anything too “baked in” that you’d change, were it not for having to radically reshape things?
- Do you have any regrets?
- How has Patreon affected the creative process? Were these effects positive or negative? Or both? Or neither?
- How does the zompist/sasaha working relationship, well, work?
- What unexpected aspects of worldbuilding surprised you?
- Is there any finer point or background detail that might easily be missed by the reader that you’re especially happy or proud of?
- What pitfalls, obvious or otherwise, would you caution against and what would you recommend regarding resolving or avoiding them?