Search found 73 matches

by Xhin
Tue Feb 13, 2024 5:39 am
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

The lack of this infrastructure usually breaks the illusion in games for me, but I feel I could really get behind your systems. There's a heck of a lot of engineering as well, despite the magic-friendly setting. Magic isn't just a tool that allows wish fulfilment -- it has to actually be refined an...
by Xhin
Wed Feb 07, 2024 3:30 pm
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

What happens if they go past the wall? Do they fall off into oblivion or do they warp to the other side of the world like Pacman? They fall off into oblivion. It's actually a bit worse because the edge seems to curve inwards gradually so building any kind of infrastructure on the sides is tricky. L...
by Xhin
Thu Feb 01, 2024 7:23 am
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

I'm reviving this project and the game based around it is going to (hopefully) be my main project moving forwards over the next year or so. A more detailed look at the Magic system Every part of the magic system of Saepes Mundi begins with Mana . Mana is a kind of energy similar to heat/light/EMF bu...
by Xhin
Sat Jul 29, 2023 3:02 pm
Forum: Ephemera
Topic: If random letter sequences were actual words
Replies: 9
Views: 591

Re: If random letter sequences were actual words

It definitely isn't Czech, but it's plausible with something like this: "cg" represents some kind of palatal, or maybe two -- "g" is used as a palatal approximant in some languages, and "c" is plausibly a palatal fricative, so maybe something like /kj/ The next sequence...
by Xhin
Thu Feb 09, 2023 4:35 am
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

The structure of Cities/Settlements One last point before I go to bed for the night. I've pointed out the various economic/political centers of the world (and called them Cities) and mentioned smaller settlements that are not on the map, but haven't actually gone into what these structures are -- t...
by Xhin
Thu Feb 09, 2023 3:36 am
Forum: Conlangery
Topic: Erdani - a stateless society.
Replies: 60
Views: 2361

Re: Erdani - a stateless society.

Very interesting thread. I've also been exploring statelessness in recent conworld endeavors. A few questions since I've also thought about these issues in detail (and I apologize if they've already been answered): 1. What exactly stops organized groups like networks (or their alliances) from using ...
by Xhin
Thu Feb 09, 2023 3:01 am
Forum: Conlangery
Topic: A case for life from silicon
Replies: 9
Views: 591

Re: A case for life from silicon

Well, Silicon dioxide's boiling point is only 2,950 C. That's definitely doable on exoplanets close to the sun or within molten cores -- neptune/earth/uranus cores are all around 5,000 C. You do however run into the problem that both potassium and magnesium are also boiling at those temperatures, an...
by Xhin
Wed Feb 08, 2023 10:35 pm
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

Economic vs Political Power In the World Map summary posts, I mentioned the various influences Cities (or more appropriately, their headquartered Guilds) have over others, however what I didn't explain was the difference between Economic and Political power. This is particularly ambiguous in a soci...
by Xhin
Wed Feb 08, 2023 8:45 pm
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

The Economy of Saepes Mundi Unlike other worldbuilding projects, this one has a very definite focus to it so the different areas of it will be completed, in order, in excruciating detail. So the next set of points will exclusively focus on the economy and how it's put together, as that helps define...
by Xhin
Wed Feb 08, 2023 7:11 pm
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

The Continent of Medioc Once again, the Maps: https://i.imgur.com/MhK4SYu.png https://i.imgur.com/wwlLvxh.png Crudezoo The province of Crudezoo contains the large island of Crudezoo, on which is the City of Crudezoo (don't worry, the locals get confused too sometimes), and some smaller islands arou...
by Xhin
Wed Feb 08, 2023 2:45 am
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

…why do I get the feeling this is part of the same multiverse as your other worlds? In any case, keep up the good work! Because it is. :P There's a vague reference to the precursors here in page 2 of the Cygnus Pentad thread. Also thanks! The Southern Part of Saepes Mundi Next I'll cover the southe...
by Xhin
Tue Feb 07, 2023 10:46 pm
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Re: Saepes Mundi

World Map Here is a highly disorganized world map. It's just a first draft, but I spent way too much time on it to justify cleaning it up: https://i.imgur.com/MhK4SYu.png Here you can see where the continents are relative to one another, the three-fork ocean, and a bunch of cities. Things marked wi...
by Xhin
Tue Feb 07, 2023 7:34 pm
Forum: Conlangery
Topic: Saepes Mundi
Replies: 13
Views: 969

Saepes Mundi

This project is a game I'm working on that's 99% intricate worldbuilding and 1% gameplay (you're a kind of archaeologist who's doing Courier work to support yourself as you explore and learn). This post will focus mainly on the world, its various civilized political/religious/mercantile/etc groups a...
by Xhin
Sat Sep 17, 2022 8:54 pm
Forum: Conlangery
Topic: The people of Ik'Thulu have no wings.
Replies: 37
Views: 23412

Re: The people of Ik'Thulu have no wings.

Jade Technology Jade is a grayish-green flaky crystal which looks similar to Jade on earth. Unlike most other crystals, it can hold charge discretely -- individual chunks of it can hold charge separately from other chunks, which can be variously charged, uncharged or inverted. The scale of this is ...
by Xhin
Wed Sep 14, 2022 11:58 am
Forum: Languages
Topic: Pronunciations you had to unlearn
Replies: 805
Views: 539230

Re: Pronunciations you had to unlearn

Raphael wrote: Wed Sep 14, 2022 2:20 am Huh? Where did you ever get an initial /h/ for that one from?
That's not a huge stretch from /C/, which is evidently how it's pronounced in Greece.
by Xhin
Tue Sep 13, 2022 8:51 pm
Forum: Ephemera
Topic: Synaesthesia
Replies: 23
Views: 4912

Re: Venting thread

Having letter-color synesthesia however, I will read "C flat" as a series of the colors pale orange, lime green, almost white gray, transparent, and medium blue. And those letters are always those colors to me, regardless of where or when I read them or the actual colors they are printed ...
by Xhin
Tue Sep 13, 2022 8:07 pm
Forum: Languages
Topic: Pronunciations you had to unlearn
Replies: 805
Views: 539230

Re: Pronunciations you had to unlearn

If it hasn't been mentioned yet, I unlearned /hir\o/ for gyro , replacing it with /jir\o/ or /jiro/ and correcting anyone who used /dZair\o/ ... only to find out that that word has 16 distinct and acceptable pronunciations based on region of the world and whichever region of Greece the word originat...
by Xhin
Tue Sep 13, 2022 6:38 pm
Forum: Conlangery
Topic: The people of Ik'Thulu have no wings.
Replies: 37
Views: 23412

Re: The people of Ik'Thulu have no wings.

Number system use I forgot to mention this in the other post, but the people of the Winged Isles use the number system described here in three different ways: * They use a base-10 number system for basic counting. This is similar to our own except it uses the left-side rule for counting digits, so ...
by Xhin
Tue Sep 13, 2022 6:09 pm
Forum: Conlangery
Topic: The people of Ik'Thulu have no wings.
Replies: 37
Views: 23412

Re: The people of Ik'Thulu have no wings.

Number Systems Since it's going to come up in future updates, I'm going to take a minute to describe the Ik'Thulu number system (also in use in Pivotian and Nal'Tek society). I'm using English words as a substrate here (like with the rest of the language) because I wouldn't know where to begin with...
by Xhin
Tue Sep 13, 2022 5:12 pm
Forum: Conlangery
Topic: Conworld random thread
Replies: 309
Views: 163825

Re: Conworld random thread

What are you defining as "advanced technology"? Certainly their development of technology would be different from ours, but whether or not they would develop "advanced" technology depends on what that means. I think that we agree that any technology would need tool use. To make ...